TEKNIMEDIA: Teknologi Informasi dan Multimedia
https://www.jurnal.stmiksznw.ac.id/index.php/teknimedia
google scholarBadan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjanien-USTEKNIMEDIA: Teknologi Informasi dan Multimedia2722-6263<p>Semua tulisan pada jurnal ini menjadi tanggungjawab penuh penulis. Jurnal Teknimedia memberikan akses terbuka <span id="result_box" lang="id">terhadap siapapun agar informasi dan temuan pada artikel tersebut bermanfaat bagi semua orang. Jurnal Teknimedia dapat diakses dan diunduh secara gratis, tanpa dipungut biaya, sesuai dengan <a href="https://creativecommons.org/licenses/by-sa/4.0/" target="_blank" rel="noopener">lisensi creative commons</a> yang digunakan.</span></p> <p><a href="http://creativecommons.org/licenses/by-sa/4.0/" rel="license"><img style="border-width: 0;" src="https://i.creativecommons.org/l/by-sa/4.0/88x31.png" alt="Lisensi Creative Commons"></a><br>Jurnal TEKNIMEDIA : Teknologi Informasi dan Multimedia is licensed under a <a href="http://creativecommons.org/licenses/by-sa/4.0/" rel="license">Lisensi Creative Commons Atribusi-BerbagiSerupa 4.0 Internasional</a></p>PERMODELAN PROTOTYPE E-KATALOG SEBAGAI MEDIA PEMASARAN BAGI PELAKU UMKM TENUN KRE' ALANG SUMBAWA
https://www.jurnal.stmiksznw.ac.id/index.php/teknimedia/article/view/213
<p><em>Kre’ Alang is a traditional woven fabric unique to Sumbawa that holds high cultural and economic value, beauty, and uniqueness, attracting many people. The competition between authentic Kre’ Alang from Sumbawa and similar imitation products that are cheaper poses a threat to the existence of authentic Kre’ Alang. One of the factors causing authentic Kre’ Alang from Sumbawa to struggle against imitation products is the limited marketing media available. UMKM players in Sumbawa still rely on word-of-mouth marketing to promote Kre’ Alang products, which limits their ability to reach a broader market. This has resulted in the original Kre’ Alang from Sumbawa not being able to fully realize its market potential. The e-catalog is a solution that can help reach a wider market. The e-catalog provides complete and detailed information about products to consumers, making it easier to choose and purchase the desired products. Research conducted in 2023 by a team of researchers shows that technology orientation is an important factor in enhancing product competitiveness. Technology orientation refers to the level of use of the latest technology in product marketing. The use of technology such as e-catalogs can help MSME actors like Kre’ Alang to market their products widely, thereby increasing competitiveness and opportunities to reach the market. The method for creating the Kre Alang e-Catalog prototype model uses a flexible prototyping method that is quick and dynamic in its development.</em></p>EkastiniNora Dery SofyaEki RuskartinaElita TrisyawidiaBintang BintangErwin Martadinata
Copyright (c) 2025 TEKNIMEDIA: Teknologi Informasi dan Multimedia
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2025-06-122025-06-12611810.46764/teknimedia.v6i1.213APLIKASI PERCAKAPAN BAHASA INGGRIS-BAHASA INDONESIA UNTUK TURIS MANCANEGARA BERBASIS ANDROID
https://www.jurnal.stmiksznw.ac.id/index.php/teknimedia/article/view/225
<p><em>Communication is one of the obstacles that often occurs to foreign tourists visiting Indonesia, this is caused by language differences between local people and tourists. Therefore, to overcome this problem, a conversation application is developed that is designed to make it easier for foreign tourists to communicate with local people. With the aim of utilizing Google Translate API technology in developing conversation applications that can be used by foreign tourists visiting Indonesia. The research method uses SDLC (Software Development Life Cycle) Waterfall which is carried out by approaching systematically which has a flow of analysis, design, coding, and testing. The results of the study obtained results in the form of a conversation application for foreign tourists visiting Indonesia that is more user friendly than Google Translate, by facilitating direct conversation without having to search on the application, and providing several additional features such as recommendations for tourist attractions, so that foreign tourists visiting Indonesia can enjoy the tourist attractions in Indonesia more. The results of the application trial that have been carried out show that the application has good performance and function through black box testing, and in subjective testing carried out using a questionnaire via Google Form with 5 respondents, the total score obtained was 180 out of 225, from the results obtained a percentage of 80%.</em></p>Yustina Heny WardhaniKirana AnisyaYang Agita RindriSari Mubaroh
Copyright (c) 2025 TEKNIMEDIA: Teknologi Informasi dan Multimedia
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2025-06-122025-06-126191510.46764/teknimedia.v6i1.225VIRTUAL TOUR BERBASIS E-PANORAMA SEBAGAI PENGENALAN KAMPUS UNIVERSITAS PENDIDIKAN MANDALIKA
https://www.jurnal.stmiksznw.ac.id/index.php/teknimedia/article/view/233
<p class="Abstract"><span lang="IN" style="font-size: 11.0pt;">The rapid development of information technology has encouraged the emergence of digital innovations in various fields, one of which is Virtual Tour innovation. Undikma campus needs to have a visual promotional media that can describe the campus facilities and environment as a whole, and is easily accessible to prospective students and the wider community. Based on these problems, this research aims to build an E-Panorama-based Virtual Tour as a medium for introducing Undikma campus visually to prospective students and the public through a website that can be accessed by anyone. By utilizing 360-degree panoramic photos, this Virtual Tour is expected to provide an interactive visual experience for users and increase the attractiveness of Undikma campus for prospective students and the community. The development model used in this research is the Multimedia Development Life Cycle (MDLC), which consists of six stages, namely concept, design, material collecting, assembly, testing, and distribution. Based on the results of the feasibility test, it shows that the Virtual Tour meets high standards with a feasibility percentage of 87 percent from media experts and 85.72 percent from users, so that this Virtual Tour can be declared suitable for use with a very good level of acceptance. So, it can be concluded from this research that the construction of the E-Panorama-based Virtual Tour has succeeded in achieving its goal as a medium for visually introducing the Undikma campus to prospective students and the public through a website that can be accessed by anyone and can be well received by users.</span></p>Muhammad Fadil SalmansyahIndriaturrahmi IndriaturrahmiRaden Fanny Printi ArdiJarir Jarir
Copyright (c) 2025 TEKNIMEDIA: Teknologi Informasi dan Multimedia
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2025-06-122025-06-1261162510.46764/teknimedia.v6i1.233PEMBUATAN VIDEO EDUKASI SEBAGAI UPAYA MENINGKATKAN KESADARAN MAHASISWA SISTEM INFORMASI DI UNIVERSITAS INTERNASIONAL BATAM TERHADAP BERITA PALSU DI ERA DIGITAL
https://www.jurnal.stmiksznw.ac.id/index.php/teknimedia/article/view/238
<p>This research aims to explore the impact of fake news and the effectiveness of making educational videos as an effort to increase awareness of information systems students at Batam International University regarding fake news in the digital era. Through a survey method using a questionnaire distributed to students from the 2021 to 2024 class, this research identified the level of understanding and awareness of students regarding the dangers of fake news before and after showing educational videos. The research results showed that 98% of respondents felt that the videos presented were interesting and easy to understand, and suited their needs, which indicates that visual media can be an effective tool in conveying information. In addition, data analysis shows that increasing digital literacy among students contributes to their ability to recognize and verify information, thereby reducing the risk of spreading hoaxes.</p>Hanif Permadi DinyDiny Anggriani AdnasDeli Deli
Copyright (c) 2025 TEKNIMEDIA: Teknologi Informasi dan Multimedia
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2025-06-122025-06-1261263510.46764/teknimedia.v6i1.238VISUALISASI STRUKTUR ORGAN ANATOMI HEWAN TERNAK BERBASIS AUGMENTED REALITY
https://www.jurnal.stmiksznw.ac.id/index.php/teknimedia/article/view/239
<p class="Abstract"><span lang="EN-US" style="font-size: 11.0pt;">Over time, the utilization of Augmented Reality (AR) in education is growing, especially in biological science learning media. This study aims to develop a 3D-based Augmented Reality application for visualizing the anatomical organ structure of farm animals, especially cows (Bos taurus) and chickens (Gallus gallus). The application in this study is designed to provide an interactive learning experience with features such as rotation, zoom, and in-depth exploration of the organ structure of farm animals, especially cows and chickens. This research aims to develop Augmented Reality (AR) based learning media that displays the anatomical organ structure of farm animals, such as cows and chickens. The method used as development is Research and Development (R&D) and a qualitative approach to explore user feedback on the application. Development includes needs analysis, design, prototyping, and testing. The results of the qualitative approach, namely interviews, showed that 80% of participants felt that this application was effective in helping to understand animal anatomy. This research concludes that AR is an interesting and effective learning medium, with recommendations for further development using interactive elements and 3D technology.</span></p>Jimmy PratamaBayu SyahputraFebby Anggellya
Copyright (c) 2025 TEKNIMEDIA: Teknologi Informasi dan Multimedia
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2025-06-122025-06-1261364310.46764/teknimedia.v6i1.239PENGEMBANGAN GAME EDUKASI UNTUK MENINGKATKAN KEMAMPUAN MOTORIK HALUS ANAK PRASEKOLAH BERBASIS ANDROID
https://www.jurnal.stmiksznw.ac.id/index.php/teknimedia/article/view/242
<p>Fine motor skill development in early childhood is a critical aspect requiring precise stimulation, yet current preschool educational challenges reveal limitations in skill development media. This research aims to develop an Android-based educational game called GELANG (Gerak Gemilang) to improve preschool children's fine motor skills. The research method employed the Game Development Life Cycle (GDLC) with six stages: initialization, pre-production, production, alpha testing, beta testing, and release. The game was designed using Unity Game Engine with three game types: puzzle, maze, and coloring, each featuring three difficulty levels. Data collection was conducted through questionnaires and observations at PAUD Kemuning Kecamatan Koba, involving 14 preschool children. Testing results showed the game achieved 92% expert validation, categorized as "Very Valid". Blackbox testing confirmed all game functions operated optimally, while beta testing indicated the game effectively enhances children's fine motor skills. GELANG has proven capable of creating an engaging interactive learning medium that supports hand-eye coordination development and stimulates children's creativity in an enjoyable manner.</p>Aryo PrasetyaNovramdan Ilham AlanAhmat JosiSidhiq Andriyanto
Copyright (c) 2025 TEKNIMEDIA: Teknologi Informasi dan Multimedia
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2025-06-122025-06-1261445110.46764/teknimedia.v6i1.242RANCANG SISTEM PENDETEKSI HAMA PADA TANAMAN BERBASIS ARDUINO UNO
https://www.jurnal.stmiksznw.ac.id/index.php/teknimedia/article/view/243
<p><em>To improve agricultural yields and reduce losses caused by pest attacks, this research designs a pest detection system for plants based on Arduino Uno. This system is designed to automatically detect the presence of pests using an ultrasonic sensor. The ultrasonic sensor functions as a detector for pest movements approaching the plants by identifying the frequency of sounds generated by pest movements. Additionally, a servo motor is used as a tool to repel pests detected by the ultrasonic sensor. The data is then transferred to an LCD via Arduino Uno, providing real-time information to farmers about pest attacks.System testing shows a pest detection accuracy of 80%, with an average response time of approximately 3 seconds. The results of this research are expected to provide a solution for farmers to monitor and control pest attacks, thereby increasing efficiency and enhancing productivity in agriculture. </em></p>Soni SoniKarnadi Karnadi
Copyright (c) 2025 TEKNIMEDIA: Teknologi Informasi dan Multimedia
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2025-06-122025-06-1261525810.46764/teknimedia.v6i1.243IMPLEMENTASI SISTEM ABSENSI BIOMETRIK MAHASISWA TERINTEGRASI DATA KEHADIRAN SIMAK DOSEN MENGGUNAKAN MIKROKONTROLER ESP32
https://www.jurnal.stmiksznw.ac.id/index.php/teknimedia/article/view/244
<p>Attendance is one of the important aspects of human resource management in various institutions, whether in the educational environment, companies, or government agencies. Biometrics is a technology used to identify or verify a person's identity based on unique physical or behavioral characteristics. The system development method used in this research is the prototype method. This research produces a biometric attendance tool using the ESP32 microcontroller integrated with the Simak system for UM Kendari, which can then be implemented according to its function. With the presence of this biometric attendance tool, it is hoped that it can minimize any potential cheating that may occur in the lecture attendance process and make it easier for lecturers to manage student attendance. The results of the testing of this biometric attendance system and tool were successfully conducted, marked by the tool functioning well and the system being able to integrate with the lecturer's Simak. The fingerprint testing of students was conducted on 30 people with an average of 3 trials each, where 27 people were successfully detected and the remaining 3 failed to be detected due to the condition of the students' fingers being injured.</p> <p> </p>Muh Tino Kabarak BallagiMuhammad Akbar YasinZila Razilu
Copyright (c) 2025 TEKNIMEDIA: Teknologi Informasi dan Multimedia
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2025-06-122025-06-1261596610.46764/teknimedia.v6i1.244RANCANG BANGUN ALAT SISTEM MONITORING HIDROPONIK BERBASIS ANDROID
https://www.jurnal.stmiksznw.ac.id/index.php/teknimedia/article/view/245
<p><em>Indonesia is known as an agrarian country, where the agricultural sector is the backbone of the economy with a significant contribution to GDP. However, challenges such as land conversion, climate change, and environmental pollution threaten the sustainability of this sector. Hydroponics is one of the innovative solutions to deal with these problems, especially for people who have limited land. However, hydroponic methods require intensive monitoring of growth parameters such as pH, temperature, and humidity. This research develops an Arduino and ESP32-based hydroponic monitoring system integrated with an Android application using Firebase as a real-time database. The system is able to read pH, temperature, and humidity parameters, and present the data in graphical form for easy monitoring. Testing of the tool shows a high level of accuracy with a pH measurement error of 0.1% and humidity of 1.35%. This system is expected to help farmers in improving efficiency and productivity in hydroponic plant cultivation. </em></p>Micco Aureldo Micco AureldoJuanda Renaldi Juanda RenaldiRiki Afriansyah Riki AfriansyahBangka Belitung State Manufacturing Polytechnic Yang Agita Rindri
Copyright (c) 2025 TEKNIMEDIA: Teknologi Informasi dan Multimedia
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2025-06-122025-06-1261677510.46764/teknimedia.v6i1.245APLIKASI DOA SEHARI HARI UNTUK UMAT MUSLIM BERBASIS ANDROID STUDIO
https://www.jurnal.stmiksznw.ac.id/index.php/teknimedia/article/view/248
<p><em>In the context of Islam, prayer plays a central role in the daily lives of Muslims. Prayer serves not only as a means to seek protection or request needs but also as a form of worship and direct communication with Allah. This study develops an application called "Daily Prayers for Muslims" based on Android Studio, designed to bridge the needs of modern Muslims with the convenience of technology. This application provides quick and practical access to various prayers, worship guidelines, and other religious information. System testing was conducted thoroughly using the waterfall method, ranging from planning, analysis, design, implementation, to maintenance. The testing results indicate that this application functions well and meets user needs. This research concludes that this daily prayer application can be a practical solution for Muslims in the digital era to remain connected with their spirituality. Thus, the application not only enhances the accessibility of prayers but also strengthens individuals' spiritual relationships with Allah, providing a more integrated and meaningful worship experience. Through the development of information technology, it is hoped that Muslims can more easily carry out their worship and obtain relevant information related to their religious teachings.</em></p>Randi AndikaMuhammad Ihsan
Copyright (c) 2025 TEKNIMEDIA: Teknologi Informasi dan Multimedia
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2025-06-122025-06-1261768310.46764/teknimedia.v6i1.248PENCARIAN RUTE BERDASARKAN PERGERAKAN NODE TETANGGA PADA PROTOKOL ROUTING AODV UNTUK MENEMUKAN RUTE YANG HANDAL DI JARINGAN MANET
https://www.jurnal.stmiksznw.ac.id/index.php/teknimedia/article/view/255
<p>The movement of nodes in a Mobile Ad Hoc Network (MANET) is very dynamic and unpredictable. Each node in this network moves freely at different speeds and directions, which causes continuous changes in the network topology. The movement of nodes affects the communication path between nodes, as connec-tions between nodes are lost or re-established according to the position of the node whether it is still with-in communication range or not. In addition, the movement of nodes also affects the performance of rout-ing protocols used in finding routes, such as AODV (Ad hoc On-Demand Distance Vector). The AODV routing protocol does not take into account the movement of neighboring nodes in finding routes, so the route found can be quickly disconnected because the nodes involved in the route move away, out of range of the communication signal. This research aims to improve the performance of the AODV routing proto-col by considering the movement of nodes in the route finding process using the TimePrediction algorithm. The approach used includes modifications to Hello messages, so that they also include position and ve-locity information of neighboring nodes. Hello messages are packets sent periodically by each node in a MANET network to inform neighboring nodes of its presence. The results show that from a given node speed variation, TimePrediction-AODV routing protocol is able to provide better average throughput im-provement of 8.63% for 20 nodes, 29.10% for 40 nodes, and 60.70% for 60 nodes, better average PDR improvement of 6.06% for 20 nodes, 20.54% for 40 nodes, and 27.50% for 60 nodes, and average end-to-end delay reduction of 31.53% for 20 nodes, 28.86% for 40 nodes, and 43.98% for 60 nodes compared to standard AODV.</p>Novita Mabruka AzahraAndy Hidayat JatmikaRaphael Bianco Huwae
Copyright (c) 2025 TEKNIMEDIA: Teknologi Informasi dan Multimedia
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2025-06-122025-06-1261839310.46764/teknimedia.v6i1.255OPTIMASI PROTOKOL ROUTING DSDV MENGGUNAKAN ALGORITMA TIME PREDICTION PADA JARINGAN MANET
https://www.jurnal.stmiksznw.ac.id/index.php/teknimedia/article/view/253
<p class="Abstract"><span style="font-size: 11.0pt;">The rapid movement of nodes and signal interference in Mobile Ad Hoc Networks (MANETs) cause communication routes to become unstable and often lead to packet loss. One of the major drawbacks of the Destination Sequenced Distance Vector (DSDV) protocol is its inability to maintain optimal network performance under such conditions. To address this issue, this study proposes a modification of the DSDV protocol by implementing a node's residual time prediction algorithm, named TimePrediction-DSDV, to enhance route stability and reduce the impact of signal interference. Simulations were conducted using Network Simulator version 2.35 on the Linux Ubuntu 14.04 operating system, with node density scenarios of 25, 50, and 100 nodes, and speeds of 30, 60, and 90 m/s in a 1500x1500 meter squared area. The performance parameters tested included throughput, end-to-end delay, and packet delivery ratio (PDR). The simulation results show that TimePrediction-DSDV significantly improves performance across all scenarios. For the throughput test, the average increase was 15% for 25 nodes, 14.5% for 50 nodes, and 13% for 100 nodes. For the end-to-end delay test, the decrease was 22% for 25 nodes, 20.8% for 50 nodes, and 19.5% for 100 nodes. For the Packet Delivery Ratio (PDR) test, the increase was 12.5% for 25 nodes, 11.6% for 50 nodes, and 10.67% for 100 nodes. Although network performance decreases with increased node density and speed, TimePrediction-DSDV consistently shows better results compared to the standard DSDV in all tested scenarios.</span></p>Baiq Safitri Rabiah AdawiyahAndy Hidayat JatmikaRaphael Bianco Huwae
Copyright (c) 2025 TEKNIMEDIA: Teknologi Informasi dan Multimedia
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2025-06-122025-06-12619410310.46764/teknimedia.v6i1.253MENINGKATKAN KINERJA PROTOKOL ROUTING AOMDV UNTUK MENCARI RUTE BERDASARKAN PERGERAKAN NODE DAN MENGURANGI BROADCAST STORM DALAM JARINGAN MANET
https://www.jurnal.stmiksznw.ac.id/index.php/teknimedia/article/view/254
<p>Rapid topology changes in Mobile Ad Hoc Networks due to node movement often cause network instability. Each node in the network can move freely with varying speeds in different directions. As a result, the connection between devices can be disconnected or reconnected depending on the different communication ranges. Node movement causes constraints on the communication path created by AOMDV, because it does not take into account node mobility, so AOMDV has difficulty in maintaining route stability.</p> <p>This study aims to improve the performance of the AOMDV routing protocol in MANET by using the TimePrediction algorithm to improve the calculation of node movement during the route search process. This approach involves modifying the "Hello" message so that the position and speed information of neighboring nodes, which will be sent gradually to ensure communication between nodes. adding location and speed information of each device into the message that will be sent by each other. The TimePrediction protocol was created to overcome the problem of a constantly changing network. By predicting where nodes in the network will move, this protocol can also create a more stable communication path.</p> <p>The results showed that the TimePrediction AOMDV protocol successfully increased the average throughput by 5.39% for 50 nodes, 6.48% for 75 nodes, and 6.87% for 100 nodes. In addition, the average end-to-end delay decreased by 5.39% for 50 nodes, 6.48% for 75 nodes, and 6.87% for 100 nodes. The packet delivery ratio also increased by an average of 7.19% for 50 nodes, 8.80% for 75 nodes, and 12.70% for 100 nodes. </p>Mei SukrianiAndy Hidayat JatmikaRaphael Bianco Huwae
Copyright (c) 2025 TEKNIMEDIA: Teknologi Informasi dan Multimedia
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2025-06-122025-06-126111912810.46764/teknimedia.v6i1.254PENCARIAN RUTE BERDASARKAN JARAK NODE TERDEKAT DAN EFISIENSI ENERGI PADA PROTOKOL ROUTING AOMDV DI JARINGAN MANET
https://www.jurnal.stmiksznw.ac.id/index.php/teknimedia/article/view/256
<p class="Abstract"><span style="font-size: 11.0pt;">The distance of nodes when communicating is a major challenge in route finding. The long distance of nodes will consume a lot of energy in the routing process so that the occurrence of failure or disconnection of the routing path becomes a problem that needs to be considered. One of the weaknesses in the AOMDV protocol is that it does not pay attention to node distance and node energy in the routing process. Therefore, this research proposes to modify the standard AOMDV routing protocol by adding the Preserving Energy Optimization Algorithm to identify node selection based on the node's distance to the source node by considering the node's energy in the routing process. The approach used includes modifications to the Hello message, so that the message has a geographic location based on x and y coordinates. The simulation was conducted using NS-2.35 on Linux Ubuntu operating system. The test parameters include energy consumption, end-to-end delay and packet delivery ratio (PDR). The simulation results of applying the PEO-AOMDV algorithm provide significant performance on all tested parameters. In terms of energy consumption, there is a saving of 16.04%. In addition, there is a decrease in average end-to-end delay by 43.08% to an increase in PDR percentage by 15.17% at various node density variations.</span></p>Muhamad Rizqi Duha PramudyaAndy Hidayat JatmikaRaphael Bianco Huwae
Copyright (c) 2025 TEKNIMEDIA: Teknologi Informasi dan Multimedia
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2025-06-122025-06-126110411110.46764/teknimedia.v6i1.256ANALISIS KOMPARATIF KLASIFIKASI SENTIMEN PENGGUNA APLIKASI INVESTASI MENGGUNAKAN ALGORITMA HYBRID CNN-LSTM, CNN-GRU DENGAN IMPLEMENTASI SMOTE
https://www.jurnal.stmiksznw.ac.id/index.php/teknimedia/article/view/258
<p><span lang="EN-US">Sentiment analysis, a branch of Natural Language Processing (NLP), plays a crucial role in identifying and classifying opinions embedded in text. This study aims to compare the performance of hybrid CNN-LSTM and CNN-GRU models in sentiment analysis of user reviews for investment applications on Google Play Store, utilizing the Synthetic Minority Over-sampling Technique (SMOTE) to address data imbalance. A total of 15,000 user reviews were collected through web scraping, preprocessed using the TF-IDF method and various text cleaning techniques. The CNN-LSTM and CNN-GRU models were evaluated using an 80%-20% train-test split. The evaluation results showed that CNN-GRU outperformed in terms of precision (91.62%), F1 score (90.45%), and overall accuracy (87.60%), while CNN-LSTM excelled in recall (91.08%) for detecting positive reviews. CNN-GRU was deemed more balanced in detecting both positive and negative sentiments, making it a more reliable choice for sentiment analysis requiring uniform performance</span></p>I Putu Agus Ari MahendraKusrini Kusrini
Copyright (c) 2025 TEKNIMEDIA: Teknologi Informasi dan Multimedia
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2025-06-122025-06-126111211810.46764/teknimedia.v6i1.258KLASIFIKASI RANDOM FOREST TERHADAP DIAGNOSA PENYAKIT KANKER PAYUDARA BERDASARKAN STATUS KEGANASAN
https://www.jurnal.stmiksznw.ac.id/index.php/teknimedia/article/view/259
<p><em>Breast cancer is one of the diseases with the highest mortality rate in the world. There are two types of breast cancer, namely malignant and benign. Identification of the type allows for prevention and appropriate treatment before it spreads to other organs. Therefore, a large amount of breast cancer data classification analysis is needed. Data mining techniques, such as random forest, can be used because they are able to provide accurate predictions with a low error rate. The results of this study indicate that *Random Forest is an effective and accurate method for breast cancer classification with an accuracy of 95% and an AUV-ROC value of 0.99 and a recall of 97% which shows the model's ability to distinguish the two types of breast cancer very well so that it can reduce the risk. The use of the 5-Fold Cross-Validation technique) ensures that the results obtained are stable and do not depend on certain data divisions, thereby increasing the generalization of the model. Experiments on various parameters (n_estimators, max_depth, training data size) show that the best configuration is n_estimators = 100 and max_depth = 10, which provides the optimal balance between accuracy and model complexity. This model can be applied in a **Medical Decision Support System* to assist doctors in *early detection of breast cancer*, thereby increasing the speed and accuracy of diagnosis.</em></p>Yusrinnatul Jinana triadinKusrini KusriniKusnawi Kusnawi
Copyright (c) 2025 TEKNIMEDIA: Teknologi Informasi dan Multimedia
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2025-06-122025-06-126112913410.46764/teknimedia.v6i1.259RANCANG BANGUN SISTEM KONTROL DAN MONITORING AIR TANDON DENGAN MEMANFAAT ULTRASONIC HC SR04 DAN OPTICAL TURBIDITY SENSOR BERBASIS INTERNET OF THINGS (IOT)
https://www.jurnal.stmiksznw.ac.id/index.php/teknimedia/article/view/261
<p><span class="fontstyle0">Air merupakan kebutuhan dasar yang penting untuk kehidupan sehari-hari, namun ketersediaan dan kualitas air seringkali menjadi masalah, terutama di daerah yang bergantung pada tandon air. Penelitian ini bertujuan untuk merancang dan membangun sistem kontrol serta monitoring ketinggian dan kekeruhan air tandon berbasis Internet of Things (IoT) yang ditenagai oleh panel surya. Sistem ini menggunakan sensor Ultrasonic HC SR04 untuk mengukur ketinggian air dan sensor Turbidity untuk mengukur kekeruhan air. Mikrokontroler ESP32 berfungsi sebagai pusat kontrol yang menghubungkan sistem dengan aplikasi Blynk, yang memungkinkan pemantauan dan pengendalian secara real-time. Selain itu, panel surya digunakan untuk mendukung keberlanjutan sistem dengan menyediakan energi terbarukan. Pengujian sistem dilakukan untuk memastikan integrasi antara komponen bekerja dengan baik. Hasil pengujian menunjukkan bahwa sensor dapat mengukur ketinggian dan kekeruhan air dengan akurat, serta sistem berfungsi sesuai dengan yang diharapkan. Penelitian ini memberikan solusi efektif untuk pemantauan dan pengelolaan air tandon secara otomatis, dengan penghematan energi dan pemantauan yang dapat dilakukan dari jarak jauh. Rencana penelitian selanjutnya adalah meningkatkan akurasi sensor dan mengoptimalkan sistem untuk penggunaan jangka panjang.</span></p>Yudi MulyantoFachrurrozy A.S. MadilaoEri Sasmita SusantoSiska Atmawan Oktavia
Copyright (c) 2025 TEKNIMEDIA: Teknologi Informasi dan Multimedia
https://creativecommons.org/licenses/by-sa/4.0
2025-06-122025-06-126113514110.46764/teknimedia.v6i1.261PROTOTYPE KOTAK PENYIMPANAN UANG MENGGUNAKAN SESOR WARNA BERBASIS MIKROKONTROLLER ARDUINO UNO
https://www.jurnal.stmiksznw.ac.id/index.php/teknimedia/article/view/287
<p><em>Digital wallets and banks are available, but many still use safe deposit boxes or piggy banks. This intake of pigs is required by various groups, from children to adults, as a means of saving, home decoration and toys. However, ceramic or plastic pig banks are easy to break, so many people convert to banks for safety. Advances in microcontroller technology have enabled the development of safe and intelligent cash deposit boxes. This microcontroller-based box can use the TCS 3200 color sensor and PIN or password system to protect your money from theft and unauthorized access. According to Syafii Antonio, Islam is recommended for future planning and Islamic emergency savings. A bad economy can lead to crimes such as ice cream pigeon theft, which is rarely safe. Technology integration allows safe deposit boxes to be linked to digital financial solutions, increasing the security and efficiency of cash management.</em></p>zulkarnaen zulkarnaenYudi SutaryanaSuryati Suryati
Copyright (c) 2025 TEKNIMEDIA: Teknologi Informasi dan Multimedia
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2025-06-142025-06-146114815410.46764/teknimedia.v6i1.287SISTEM INFORMASI PEMASARAN PRODUK JAJANAN LOMBOK BERBASIS E-COMMERCE
https://www.jurnal.stmiksznw.ac.id/index.php/teknimedia/article/view/286
<p>Ombak Food is one of the micro, small and medium enterprises (UMKM) that is used as a reference source, and a research place used to build an E-Commerce-based Marketing Information System Application. Ombak Food is an MSME that was established in 2017. Ombak Food originally came from the Sustainable Food House Area (KRPL) program in Bonjeruk Village, Jonggat District, Central Lombok Regency, West Nusa Tenggara (NTB). The Marketing Process running at Ombak Food still uses social media in the form of Instagram, Facebook, and Whatsapp, which is felt to be less than optimal in promoting products, accompanied by minimal access to information about new products owned for consumers to access, and recording incoming orders, is still done manually so that there is a lot of documentation of ordering goods that are input incorrectly and written repeatedly. One alternative that can be done to simplify the marketing and sales process is to use a website-based e-commerce information system that can facilitate Ombak Food in marketing products and the Sales Process Effectively. From the results of using the e-commerce-based information system application, the owner of Ombak Food felt a significant change in the sales process carried out, marked by an increase in the number of purchases made by consumers. The marketing process for new products produced is also easier to market.</p>Muhammad FahrurroziYulistian HidayatyMuhammad Azmi
Copyright (c) 2025 TEKNIMEDIA: Teknologi Informasi dan Multimedia
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2025-06-142025-06-146114214710.46764/teknimedia.v6i1.286