PENGEMBANGAN AUGMENTED REALITY BOOK SEBAGAI MEDIA PEMBELAJARAN STRUKTUR DAN FUNGSI BAGIAN TUMBUHAN BUNGA SEMPURNA MENGGUNAKAN METODE MARKER BASED TRACKING

  • Tanta Fahira Universitas Islam Negeri Ar-Raniry Banda Aceh
  • Sarini Vita Dewi Universitas Islam Negeri Ar-Raniry Banda Aceh, Indonesia
Keywords: Implementation, Augmented Reality Book, Learning Media, Perfect Flower Plant, Marker Based Tracking

Abstract

Science learning plays an important role in developing students’ understanding of natural phenomena through conceptual mastery and application in everyday life. One science topic that requires strong conceptual and visual understanding is the structure and function of plant parts, particularly complete flowers. However, science learning on this topic still largely relies on textbooks and two-dimensional images as instructional media. These media are not able to clearly present the shape, position, and function of flower parts, causing students to have difficulty visualizing abstract concepts. As a result, students’ understanding of the material is not yet optimal. Therefore, this study aims to develop and implement an Augmented Reality Book (AR Book) using a marker-based tracking method as a learning medium, as well as to determine its feasibility and effectiveness in the learning process. This study employed a Research and Development (R&D) method using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The research subjects were fourth-grade students of MIN 8 Aceh Besar. Data were collected through validation by media experts and subject-matter experts, student response questionnaires, and analysis of learning media implementation results. The results showed that the developed AR Book obtained a feasibility score of 90% from media experts and 91% from subject-matter experts, both of which fall into the “very good” category. In addition, the results of its implementation with students showed a percentage of 94%, also categorized as very good. Based on these findings, it can be concluded that the marker-based tracking AR Book is feasible and effective as a science learning medium and is able to improve students’ understanding, interest, and engagement in learning the structure and function of complete flower plant parts

References

W. Kurniawati dkk., Pembelajaran IPA di Sekolah Dasar. Klaten: IB Press, 2023.

Suhelayanti, S. Z, dan I. Rahmawati, Pem-belajaran Ilmu Pengetahuan Alam dan So-sial (IPAS). Langsa: Yayasan Kita Menulis, 2023.

M. Anggraini, R. N. Antini, dan R. M. Purba, “Systematic Literature Riview : Pem-belajaran IPA Materi Bagian Tubuh Tum-buhan dan Fungsi di Sekolah Dasar Kelas Tinggi,” SNHRP-5: Seminar Nasional Hasil Riset dan Pengabdian, hlm. 677–685, 2023.

I. Mustaqim, “Pemanfaatan Augmented Re-ality sebagai Media Pembelajaran,” Jurnal Pendidikan Teknologi dan Kejuruan, vol. 13, no. 2, hlm. 174–183, 2016.

I. G. A. Sudarmayana, M. W. A. Kesiman, dan N. Sugihartini, “Pengembangan Media Pembelajaran Berbasis Augmented Reality Book Simulasi Perkembangbiakan Hewan Pada Mata Pelajaran IPA Studi Kasus Kelas VI- SD Negeri 4 Suwug,” KARMAPATI, vol. 10, no. 1, hlm. 38, Mar 2021, doi: 10.23887/karmapati.v10i1.31245.

L. M. Angraini, F. Yolanda, dan I. Muham-mad, Augmented Reality dalam Pembelaja-ran Matematika berdasarkan Kemampuan Awal Matematis. Riau: Global Research and Consulting Institute, 2023. [Daring]. Terse-dia pada: https://repository.uir.ac.id/23099/1/Buku%20Augment-ed%20Reality%20dalam%20Pembelajaran%20Matematika.pdf

“Wawancara dengan salah satu siswa kelas IV MIN 8 Aceh Besar,” 10 September 2025.

N. D. Fleming dan C. Mills, Not Another In-ventory, Rather a Catalyst for Reflection. To Improve the Academy, vol. 11. Lincoln: Uni-versity of Nebraska, 1992.

D. Abdilah dan D. Wulandari, “Develop-ment of Augmented Reality Book (AR-Book) Based Science Learning Media on Human Digestive System Material to Im-prove Student Learning Outcomes,” jppipa, pendidikan ipa, fisika, biologi, kimia, vol. 10, no. 7, hlm. 4235–4245, 2024, doi: 10.29303/jppipa.v10i7.7312.
[10] Y. Djamain, R. Cahyaningtyas, dan W. K. Nofa, “Augmented reality dengan Marker Based Tracking untuk Pengenalan Hidro-ponik,” ICIT: Innovative Creative of Infor-mation Technology, vol. 10, no. 1, hlm. 1–13, 2024, doi: https://doi.org/10.33050/icit.v10i1.3032.

Nababan, S. A. Pasaribu, F. R. Naibaho, E. M. Theodora, dan N. Banuari, “Penerapan Augmented Reality Dalam Pengenalan Buah-Buahan Sebagai Media Pembelajaran Pada Sekolah Dasar Kartini Medan,” jmp, vol. 13, no. 1, hlm. 570–578, 2024, doi: 10.33395/jmp.v13i1.13732.

L. N. Ainni, “Pembuatan Aplikasi Augment-ed Reality Sebagai Media Pembelajaran Mengenai Tata Surya Berbasis Android Un-tuk Sekolah Dasar,” JOMMIT, vol. 4, no. 2, hlm. 31–37, 2020, doi: 10.46961/jommit.v4i2.334.

Rr. A. Krestianti, “Aplikasi Pengenalan Angka Kanji Dengan Augmented Reality Metode Marker Based Tracking,” JTS, vol. 1, no. 2, hlm. 09–18, 2022, doi: 10.56127/jts.v1i2.23.

K. R. Ramadhan, Y. I. Nurhasanah, dan R. K. Utoro, “Aplikasi Media Pembelajaran Tu-lang Manusia Menggunakan Augmented Re-ality (Ar) Berbasis Android,” JuTISI, vol. 3, no. 3, hlm. 448–460, 2017, doi: 10.28932/jutisi.v3i3.660.

S. Oktarina, Pengembangan Model Pembela-jaran dalam Research and Development (Rn D). Palembang: Bening Media Publishing, 2022.

L. J. Moleong, Metode Penelitian Kualitatif. Bandung: Remaja Rosdakarya, 2014.

I. Machali, Metode Penelitian Kuantitatif. Yogyakarta: FITK UIN Sunan Kalijaga, 2021.
Published
2026-06-13
How to Cite
Fahira, T., & Sarini Vita Dewi. (2026). PENGEMBANGAN AUGMENTED REALITY BOOK SEBAGAI MEDIA PEMBELAJARAN STRUKTUR DAN FUNGSI BAGIAN TUMBUHAN BUNGA SEMPURNA MENGGUNAKAN METODE MARKER BASED TRACKING. TEKNIMEDIA: Teknologi Informasi Dan Multimedia, 7(1), 237-249. https://doi.org/10.46764/teknimedia.v7i1.354
Section
Articles
Abstract viewed = 0 times
PDF (INDONESIA) downloaded = 0 times